

Significant performance improvements in multiple areas.Using Embree in Ground operator significantly speeds it up.

Switched to Embree 3 significantly improving performance in some parts.Eyebrow, short hair, long hair graft groom.Cancel graft groom fitting if Escape is pressed.Allow setting array element values through groom parameter script.Groom node, containing multiple internal operators with the ability to expose custom parameters.Can box Guides from Mesh node, allowing boxing of the whole stack.Propagation controls for growing hair on hair.Scatter control over materials and shaders.Blend multiple UV sets for advanced texturing.Procedural feathers with control over shape and rotation.Frizz, curl, clump, and braid hair procedurally.Quickly define the flow of fur on a surface with arrows.Variety of import, export, and interop options.Works within Maya shape and nodes framework.Multiple dynamics options for all types of simulation.Strand groups for non-destructive filtering.Friendly operator stack workflow for building hair.ePhere Ornatrix for Maya Key Features Procedural Hair Nearly all Maya native and 3rd party renderers such as Arnold, V-Ray, Maxwell, Renderman, and Redshift are supported. It also works together with built-in components like nHair and Xgen to boost their functionality. Ornatrix builds on existing workflows inside Maya to create a seamless environment that is familiar to Maya users.
